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Title Page I
hear, and I forget ABSTRACT This article demonstrates how technology and multimedia can shape classroom knowledge and instruction by integrating all aspects of the language arts in a student-centered environment. In our classroom, learners become information producers and take responsibility for their learning, learning is active, and groups work cooperatively to evaluate and make relevant meaning through communication. Using iMovie, students created a multimedia newsmagazine that was regularly broadcast to their school. Student multimedia presentations are showcased throughout the article. INTRODUCTION Knowledge,
meaning, and understanding do not exist outside of
meaningful, intentional
activity. In
this article, we provide an overview of an ongoing
partnership between a university professor and a
middle school teacher, and gives evidence of the
impact of teacher research on how we teach and how
our students learn. We demonstrate how technology
and multimedia can shape classroom knowledge and
instruction. We describe how we use technology to
teach language arts and how our students, in turn,
use technology to communicate their learning to
their teachers and their peers.
REVIEW OF THE RELEVANT LITERATURE We examine several bodies of literature to theoretically situate this project: constructivist learning theory, visual literacy, and the new role of teachers and students as information producers, not just information consumers.
Spiro and Jehng (1987) urge educators to think of learning in the context of the exploration of a child's backyard. When a child is allowed to explore a new environment full of objects and concepts new to the child, surprises, and challenges, s/he will at first be lost and fearful of mishaps. If s/he is allowed the time and encouragement to explore the domain of her/his backyard at will, s/he gains confidence and eventually masters her/his complex environment. If the child's parents restrict their child to well-structured paths, however, s/he will gain only a limited understanding of the complexity of the backyard. Another similar notion is that of a microworld (Papert, 1980) that allows learners to interact with a stimulating environment and then reflect about what and how they learned.
When reviewing the literature on visual literacy and multimedia, Topper (n.d.) discusses models of symbolic representation. In a world where "traditional educational materials are prominently textual" (Topper, n.d.) Topper believes that language is often ambiguous, but visual expression of ideas help people reach a common understanding. Through using technology tools available to represent ideas visually, students begin "to construct their own representations of the phenomena they are studying" (Topper, n.d.). Further, visual representations are useful to students with nontraditional learning styles. Individual students learn best when information is provided in their preferred learning style (Riding & Grimley, 1999). Students build visual literacy by using numerous visualization tools such as iMovie, PowerPoint, Kidspiration or Inspiration. These tools help students clarify and organize their thinking, reinforce understanding, integrate new knowledge, and identify misconceptions. Such concept map or multimedia presentations help students build their critical thinking skills (IARE, 2003). Gold (2002) notes that when teachers and students focus on communication skills, multimedia can be instrumental in achieving language arts goals. In this study we used digital video, rather than the written word, as our medium for communication. Such media are characterized by Lemke (2001) as "real world tools to accomplish 21st century work. These tools are supported by the conceptual and contextual framework that facilitates communication and collaboration" (Lemke, 2001). Another advantage of the use of multimedia is the flexibility of learning it provides. Students have more choices regarding mode of presentation than in a more traditional learning environment. Coupled with choice of content, students feel greater control over their learning efforts. (Riding & Grimley, 1999). In addition, these researchers believe that "this choice is likely to increase with each new generation of material" (Riding & Grimley, 1999, p. 55). Since the use of digital media as a technology tool to enhance learning is fairly new to K-12 schools, there are a limited number of studies or thought pieces on this topic. Hoffenberg and Handler (2001) do shed light on this emerging new tool, however. They indicate that "students find video motivational, and more important, they demonstrate higher-level thinking skills when producing digital video clips" (p. 11). They cite the experience of a California teacher who believes that digital video gives his students a voice; further, his students are no longer working for grades, but because they enjoy digital video production. They conclude that "meaningful tools in the hands of students create lifelong learners, preparing our students for the challenges they will face in a digital world" (Hoffenberg and Handler (2001), p. 15). In this digital world, today's students are not just information consumers, they are information producers (Gold, 2002; Christie, 2003). Using iMovie, PowerPoint, or Web editing tools, teachers and students become authors who share their creative efforts with local and global communities. Once students assume ownership of their work, their learning knows no bounds (Christie, 2003). With broader audiences, students put more care and energy into their work. They no longer are "doing an assignment" for their teacher, they are producing works that will be viewed by audiences near and far. One student summarized this change in attitude and learning when she said "I no longer work for a grade, I work because lots of other students and teachers will see my work. I want it to be the best I can do" (Christie, 2002). This visual literacy project is based on constructivist principles and uses technology tools available to K-16 educational settings to help teachers and students become information producers in the digital world in which we live. PROJECT DESCRIPTION Establishing the Partnership This partnership between a university professor and a middle school teacher greatly impacted the learning of twenty-three middle school students. Because both teachers were enthusiastic about the partnership, the process of establishing parameters and seeking and getting approval went quickly and smoothly. We began a dialogue about a possible partnership at the beginning of a semester. Within three weeks we had established project goals and research goals and brainstormed a variety of ways to accomplish these goals. During the next three weeks, we established our curriculum based on language arts state standards and ISTE NETS-S standards. By mid-semester, we had submitted proposals to our university and K-12 district outlining our project and the research goals connected with the project. Within two weeks, our project and related research were approved. We conducted a pilot project over the next few weeks and made adjustment as seemed prudent. At the end of that semester, we held several orientation meetings for parents so they we aware of the project. At these meetings we garnered support from the parents and permission for their middle school children to participate. Throughout the next semester, middle school students came to Arizona State University West to participate in a technology-rich learning environment. The project facilitators continually reflected on each lesson and adjusted as needed. This debriefing/reflection occurred after each session for the remainder of the semester. Each successive year of the project progressed in a similar manner with facilitators and students reflecting on each phase of the project. Project Goals In this project, twenty-three middle school students created a monthly video newsmagazine for their school. Much of the research and filming was done at their school; the editing and production of their movies was done at the nearby university computer lab. Project
curricular goals included the following:
The process of creating the monthly digital newsmagazine took place in two phases; the first was during the students' regularly scheduled language arts class at their school, and the second was during their monthly trip to Arizona State University West. The first phase involved a four-week long language arts unit on media literacy (unit posted on the Arizona Learning Interchange). Prior to beginning this unit, students participated in a unit on persuasive writing. To give students a rationale and some background on the media in our society, students began the unit by completing a questionnaire about their own media viewing habits. They compiled the data from their classmates, drew generalizations about the data, and then used those generalizations to develop a survey to conduct with family and friends. Next, students examined media messages by viewing, reflecting upon, and reacting to a music video. (I used the video by Jewel called "Hands"). Students then wrote an essay on themes in music videos. The second week involved training in both the video equipment and editing software. This was accomplished via stations for small group instruction and demonstrations on the hardware, as well as individual and whole group instruction on the software tutorial. Students read information on how to shoot quality video, as well. Storyboarding was introduced, and students practiced all aspects of media production as they worked in groups of 3-4 to complete a mini-documentary on the topic "Creativity." Steps included: a. Create storyboards Students then completed a self and peer assessment of the products and process of media production. Before students begin to create their own school newsmagazine, they viewed, analyzed and evaluated a local news magazine. Design of their own production began with a group discussion and consensus-reaching on the segments and their content. Students formed their own groups based upon segment interest and assigned roles for the members of their groups. (Camera work, storyboard creator, scriptwriter, editor, reporter, etc.) They were given a week to complete their segments and present them to the class for feedback before compiling into a finished product for school-wide viewing. The second phase continued for the remainder of the school year. Students did their filming on their school campus and completed most of their editing work during their five-hour, once-a-month visit to Arizona State University West. Each student had access to a computer and video editing software and a long block of time to complete video editing and production for their monthly newsmagazine. During each phase, the two teachers served as teacher/researchers. In our teacher role, we observed, took notes, and reflected on how students and the project were developing. We adjusted our instruction, as needed, to better meet the needs of students. In our researcher role, we observed, took field notes, and kept journals about the project. In addition, we collected extensive data from students including all documents produced (notes, storyboards, scripts, unedited and edited video, and final video projects), monthly student reflections, and focus groups with representative students. School Digital News Magazine Production In this section, we delineate the tasks students completed during the project. It is our hope that teachers can understand how we planned and carried out our instruction, and then adapt any of our ideas to their own classrooms and goals. Week One: Rationale, Background, and Data Gathering 1. Complete a questionnaire on their own personal television and movie watching; using data from class questionnaires, categorize information and create a schematic web using Inspiration software Week Two: Examine Media Message by Reviewing, Reflecting, and Reacting 6. After reviewing theme in literature, view and critique music video (I use "Hands" by Jewel, as it has a positive message); in small groups, list and describe the components of the music video. Share observations and interpretations, supporting analysis with evidence from the video Weeks Three and Four: Camera and Editing Skills 9. Complete the iMovie 2 tutorial (takes approximately 2 hours) Weeks Five and Six: Continue to Examine Media Components - Plan School Newsmagazine 12. Review writing concepts: audience, author's purpose, and forms of persuasive writing. As a whole class, view a television commercial (try to use one where the product isn't ever mentioned by name &endash; example Mercedes car commercial), identify intended audience and persuasion technique(s) used. As a whole class, discuss effectiveness of the ad in reaching it's target audience and power of persuasion Weeks 7 and 8: Production and Peer/Self Assessment 19. Meet in production groups assigned by teacher based upon job applications. Discuss roles/jobs, necessary tasks and goals, then create a timeline to accomplish tasks and goals. Create storyboards for individual segments and write scripts for anchor/reporters to introduce and conclude segments Weeks 9 through Project Completion 28. Decide on new topics for the next edition of the newsmagazine. Repeat steps 22 through 27 for each newsmagazine produced throughout the school year. Project Principles Principle
I: Learning is an active process
facilitated by an environment that encourages:
risk-taking, creative thinking, and critical
thinking.
Digital Project Description Insert "Project Description" (digital video) here. Textual Project Description
Project Facilitators Dr. Alice
Christie Mrs.
Valerie Naish Insert "Student Reflections" (digital video) here. Benefits of the Partnership This partnership was a win-win-win-win situation. All stakeholders benefited from participation. Those benefits are summarized below. Benefits to the University Partners:
Benefits to the Local K-12 School District Partners:
Benefits to Participating Students:
Benefits to the Partnership Facilitators:
WHAT WE GAINED FROM PARTICIPATION IN THE PROJECT As authors with a collective voice, we thought we would end our article with short pieces by each of us so readers could also get an idea of our individual voices. Below, each of us has expressed in our own words what we gained from participation in our project. Alice's Perspective If I accept
you as you are, I will make you worse. I am a constructivist teacher. I believe in active learning that is challenging, authentic, multidisciplinary, and joyful. I strive to create classrooms connected to the real world and tailored to the particular needs and purposes of individual learners. I work collaboratively with students, other teachers, and members of local and global communities. My goal is for students to develop a sense of ownership about their learning, and ultimately a lifelong love of learning.
Valerie's Perspective
Collaborating with Alice Christie, a university professor, was also a project highlight for me. Dr. Christie shared her vast experience, in both the area of technology and classroom instruction, to make this project the success it became. While I had worked with colleagues in the past, I had never collaborated to the degree Dr. Christie and I were able to do on this project. We planned, evaluated and reflected upon each phase of the project, monitoring and adjusting to meet student needs and increase not only motivation, but student success, as well. Now, three years after the completing of the project, as I see the way students continue to incorporate technology into their learning, and how they continue to be motivated learners, I am reminded that it is not so much the technology that makes the difference in the classroom, but the ability to choose the tools of discovery and the medium in which to share their learning that makes all the difference. Students' Perspectives Insert "Our Chance of a Lifetime" (digital video) here Jayme's Perspective
I didn't stop using technology tools in English projects after eighth grade; in fact I have used them in every possible project I could. I have found different types of media to make my book reports more individual, and more enjoyable to create. I brainstorm possible ideas and have already completed a fully interactive game using PowerPoint and a two minute long flash animation that is a trailer for a movie about a book I read. The same concepts of book reports are kept, yet they are made more appealing to the students making them and to the students listening to or viewing them. What we have learned has also spread to out-of-school activities including a movie production company. It has also encouraged me to learn more about technology and how to express ideas through it. I have started playing with digital photography and creating Web sites, which I greatly enjoy. Cory and I have also been able to produce a well-planned Web site [http://coe.west.asu.edu/chsrobotics/] for our high school's robotics club, giving vital information to teammates who would otherwise not be able to easily access this up-to-date information. I think that overall those days at Arizona State University West during the last two years of my middle school career will prove very beneficial to any future career options. Joey's Perspective
There were things that each individual also learned that couldn't be taught in a classroom like how to work with others in groups, and how to solve any problems that came up without having to ask the teacher every time; we gained confidence that would last us into high school.
I have also been able to volunteer to help in Dr. Christie's summer classes. For the past two years I have spent about a month during the summer helping out with Dr. Christie's EDT 545 and EDT 546 classes. The interesting thing about these classes is that they are made up of mostly teachers from around Phoenix. In these classes I helped teach graduate students (who are practicing teachers) how to use iMovie, PowerPoint, Claris HomePage, and Adobe Photoshop Elements. I am able to help others learn and grow because of the things I learned from Dr. Christie at ASU West. I still use many of the things I have learned in Dr. Christie's and Mrs. Naish's partnership today. Ever since I have entered high school, I have completed several projects using iMovie. My teachers are surprised and pleased when I use multimedia and I have received a grade of 100% on each project. I have had the opportunity to make several commercials for clubs that I am in, and I use my knowledge of video editing to complete these tasks. With friends, I have also started an amateur movie making company called Duck Eat Man Productions. We write our own scripts and make movies using our knowledge of digital filming. All these things were made possible by our multimedia project and I am thankful that I was given the opportunity to discover a whole new world through digital video. Cory's Perspective
Then we were introduced to a little tool called iMovie which is a video editing program made for Apple computers. The first visit we only had the chance to play around with the tutorial and familiarize ourselves with the layout. Soon, our teacher had us writing scripts and story lines for projects on creativity and uncommercials. We had to put what was in our minds essentially onto the little computer screen while we cut, cropped, stripped down, rearranged, added effects, titles, voice-overs, and, in some cases, went back and refilmed parts that weren't quite perfect. If we ran into a problem the teachers were there to help, but they were learning right along with us. Six times out of ten when the students had a problem the teachers didn't know the answer. This made us think outside the box as we thought of ways we might be able to get what we wanted. Through tweaking and testing, we not only achieved the effect we wanted, we also learned many new techniques we could try with other clips. After we, the students, had learned something new, we would then teach the teachers what we had learned. We started a school video magazine where we would take the cameras to school events and tape them. We would interview teachers and students then come back and edit the raw footage into a two to three minute segments. Every student was running with his or her own ideas with minor assistance from our teachers. In a sense it was like a real world working environment where the bosses (Mrs. Naish and Dr. Christie) would give us a broad concept to work with, and the workers (the students) would create pieces for the video magazine. We would then take all the segments we had, film our anchors talking, and arrange all the clips in the correct order, then watch it with the entire school over the video announcement system.
I also created a visual aid for the robotics club that I'm the Vice President of. Our historian, Jayme, takes pictures and video of club events and post them on our Web site [http://coe.west.asu.edu/chsrobotics/]. We made this Web site after we learned what makes a good quality Web site while helping as student aides in a multimedia class that Dr. Christie teaches to graduate students over the summer. I've created PowerPoint presentations that make oral presentations a breeze and helped me get a good grade. When I'm watching a movie I look for what angles the camera is shooting at and why they would choose that angle or in older movie's when a special effect happened how they might have done that. Without the opportunities I had as part of the partnership between Dr. Christie and Mrs. Naish during middle school, many of the things I enjoy doing today I would only dream about doing. Jason's Perspective
The next step to learning to use technology was to incorporate it into our lives. I can tell you that this concept was completely new to my high school teachers and it blew them away. Freshman year, a friend and I created a movie for our book report project in English; it included transitional effects and voice-overs. We received an A+ for our work because it was well planned and more original than our teacher had ever seen. Right now the multimedia business is booming so getting an early start has really boosted our experience. I now take every chance I can to put myself in computer classes to learn more. I have created Web sites and flash movies in school and next year I enrolled myself in the school media class. I'm hoping my prior experience can bring something to the class and maybe something new that the school hasn't seen yet. I have seen the benefits and I can't wait to see what comes in the future. CONCLUSION This visual literacy project was based on constructivist principles and used available technology tools to help teachers/co-learners (Alice and Valerie), and students (Jayme, Cory, Joey, Jason, and many others) become information producers in the digital world in which we live. Our love of learning and the countless learning possibilities that digital media provides was renewed for all the authors as we worked together to write this article. Even though three years has passed since this project took place, we are all very excited about the potential of digital video to transform teaching and learning. REFERENCES Christie, A. (2003). Constructivist Learning in the 21st Century: Students as Information Producers, Not Only Information Consumers. Retrieved November 2003 at [www.west.asu.edu/achristie/]. Christie, A. (2002). Building Student Ownership through Web Publication. Retrieved November 2003 at [www.west.asu.edu/achristie/]. Driscoll, M. (2002). How people learn (and what technology might have to do with it). (Report No. EDO-IR-2002-05).Syracuse, NY: ERIC Clearinghouse on Information and Technology. (ERIC Document Reproduction Service No. ED470032). Freire, P. (1970). Pedagogy of the Oppressed. New York: Seabury. Gold, R. (2002). Multi Media Comes of Age. Multimedia Schools, 9, 2, 14-20. Goldman-Segall, R. (1998). Gender and digital media in the context of a middle school science project. Meridian, Winter 1998. Hammersley, M. & Atkinson, P. (1983). Ethnography: Principles in practice. London and New York: Routledge Publishers. Hoffenberg, H. & Handler, M. (2001). Digital video goes to school. Learning and Leading with technology, 22, 2, p. 11-15. The Institute for the Advancement of Research in Education (IARE) at AEL, (2003). Graphic Organizers: A Review of Scientifically Based Research. Online. Retrieved November, 2002 at [http://www.inspiration.com/vlearning/research/index.cfm] Jonassen D.H., Howland, J., Moore, J, & Marra, R.M. (2003). Learning to solve problems with technology: A constructivist perspective, 2nd Edition. Columbus, OH: Merrill/Prentice-Hall. Lemke, C.L. (2001). 21st Century Skills - enGauge Framework. Retrieved January 2002 at [http://www.ncrel.org/enguage/skills/skills.htm] Papert, S. (1980). Mindstorms: Children, computers, and powerful ideas. New York: Basic Books. Papert, S. (1996). The connected family. New York: Longstreet Publishers. Riding, R.M. & Grimley, M. (1999). Cognitive style, gender and learning from multi-media materials in 11-year-old children. British Journal of Educational Technology, 30, 1 p. 43-56. Spiro, R.J. & Jehng, J. (1987). Cognitive flexibility and hypertext: Theory and technology for the nonlinear and multidimensional traversal of complex subject matter. Tenth Annual Conference of the Cognitive Science Society. Hillsdale, New Jersey. Tobias, S. (1994). Interest, prior knowledge, and learning. Review of Educational Research, 64, 37-54. Topper, A.G. (n.d.). Electronic Visualization: Theoretical rationale [Online]. Retrieved November, 2003 at [http://commtechlab.msu.edu/sites/letsnet/noframes/bigideas/b5/b5theor.html]. HELPFUL LINKS K-12 Students Using
Video in the Classroom
Tips and Tutorials
Planning and Assessment
Articles of Interest
Free Online Resources
Additional Online Resources Find additional online resources about digital media and how teachers and students are using digital media for teaching and learning on Alice Christie's Digital Media Page and Alice Christie's HomePage.
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