MODEL-DEVELOPMENT SEQUENCE PART I:

DESIGN PROCESS FOR MODEL-ELICITING ACTIVITIES

 

Edith S. Gummer

Oregon State University

egummer@purdue.edu

 

This poster presentation is the first of a four-part sequence that describes Model-Eliciting and Exploration Activities.  This poster presents the process that activity designers have typically engaged in to develop the Model-Eliciting Activities. The activity designers work individually and in teams to craft the activity relative to the needs of the person or groups requesting the task.  The process is both multi-step and iterative. 

 A Model-Eliciting Activity asks students to develop a mathematical model that describes, explains, manipulates, or predicts the behavior of a real world mathematical or scientific system.  Students are given a problem statement that represents a real-world dilemma that needs to be solved for an identified client.  The students' solutions are models in that they represent students' reasoning about the different elements of the complex situation in which the problem is cast.  Typically, the problem statement asks the students to describe how the client can use the students’ solutions in the future to solve similar problems. A Model-Exploration Activity is a follow-up activity for the Model-Eliciting Activity.

The design process typically starts with a rough idea of a problem and a context that is presented to the design group.  The design team identifies a context in which the problem is realistically situated and crafts an appropriate focus problem statement.  Several design principles have been identified to ensure that the activities elicit models of student thinking.  In addition, several mathematical concepts have been identified that resist Model-Eliciting Activity development.