Web-Based Instruction > The Learning Process > Interactive Learning

Interactive Learning
 

Giving feedback at the beginning or middle of an exercise is more effective to the student than feedback when the exercise or project is completed. (Ben Schneiderman)
 

"A Research Agenda for Interactive Learning in the New Millennium"

From his web page version of a keynote address, delivered at ED-MEDIA99 by Thomas C. Reeves, Department of Instructional Technology, College of Education, The University of Georgia.  Fulltext.


SUMMARY - There are two methods of interactive learning; one of these appears to be more effective.

Learning "from" interactive learning systems is often referred to computer-based instruction or integrated learning systems (ILS).

Method:
 

  • Exposes learners to messages encoded in media and delivered via an interactive technology.
  • Assumes that learners perceive and encode these messages.
  • Requires a response to indicate that messages have been received.
  • Provides feedback as to the adequacy of the response.

  • Results:
     

  • Differences between interactive learning systems as tutors and human teachers have been modest and inconsistent.
  • Value of these systems as tutors seems to be

  • Learning "with" interactive software programs is referred to as cognitive tools and constructivist learning environments.

    Method:
     

  • Tasks or problems to which cognitive tools are applied are determined by learners, guided by teachers.
  • Tasks or problems are situated in realistic contexts.
  • Results are personally meaningful for learners.
  • Engages many skills in learners...
  • Results:
     
  • Greatest effectiveness is with constructivist learning environments.
  • Empowers learners to design their own representations of knowledge.
  • Supports the deep reflective thinking needed for meaningful learning.
  • Enables mindful, challenging learning.

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    CONCLUSIONS
     

  • Preliminary findings suggest that in the long run, constructivist approaches to applying media and technology may have more potential to enhance teaching and learning than instructivist models.

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  • The real power of interactive learning to improve achievement and performance may only be realized when people actively use computers as cognitive tools rather then simply interact with them as tutors or data repositories.

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  • Most research studies in instructional technology confound media and methods.

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  • Research and evaluation should focus on invention and improvement of creative approaches to improve (not to prove) human communication, learning, and performance through the use of interactive learning technologies.

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  • Interactive learning is not in need of empirical research to find out how it works.  It is in need of creative invention and development research to make it work better.

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  • There may be no generalizable "best" approach to using interactive learning technology in education.  The most we may be able to hope for is more creative application and better informed practice.

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    By Carolyn Johnson
    email:carolyn.johnson@asu.edu